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||Java for NonProgrammers
||The Java for NonProgrammers course is designed for IT professionals who need to understand the Java programming language and do not have prior programming experience.
||Java for Non-Programmers is geared towards individuals who want to be able to speak intelligently about Java and understand Java code and syntax. Past students who have benefited from this course include professionals in the areas of quality assurance, technical writing/documentation, project managers, and other technical-related fields.
Module 1: An Introduction to Java
- Java Overview:
What Java is and why it is so popular today.
- The Lifecycle of Other Programs:
A look at how programs are developed in other languages.
- The Lifecycle of a Java Program:
A look at how Java programs are developed.
- Performance Issues:
Translating vs. Interpreting.
- A Simple Java Program:
Writing a class in Java with a main() in it.
- The Java Development Kit:
The tools used to create
a Java program.
- Writing a Java Program:
The details of creating and running a Java program.
Module 2: Object Oriented Analysis
- OOP and Procedural Languages:
Today’s common programming languages.
- Writing a Program Procedurally:
An overview of how procedural programs are designed.
- Writing a Program Using Objects:
An overview of OOP.
- Classes and Object:
The fundamental components of an object-oriented program.
- An Introduction to OOAD: Object
Oriented Analysis and Design.
The Unified Modeling Language.
Module 3: The Java Programming
- Java Keywords: The
- Identifiers: Names
used to identify the various parts of a program, like names of
classes, methods and fields.
- The Built-in Data Types: The
way Java stores data.
- The String Class:
A useful class in Java.
- Declaring Variables: Allocating
memory for data.
- Arithmetic Operators: The
syntax of the Java operators and their order of operation.
- Parameters and Return Values:
How to determine if a
method needs parameters and/or a return value.
Module 4: Classes and Objects
- Classes and Objects: An
object is an instance of a class.
- Writing a Class in Java: Determining
fields and methods.
- Instantiating Objects: The
- Using Objects:
The dot operator.
- Understanding References:
Understanding the difference
between a reference and an object.
Module 5: Methods
- Methods: The
signature of a method.
- Invoking Methods:
Using the dot operator.
- Passing References by Value:
- Invoking Methods: The
- Local Variables vs. Member
A special type of method that allows an object to be initialized
when it is instantiated.
Module 6: Control Structures
- Flow of Control: Java’s
- Comparison Operators
- Boolean Expressions: Logic
and the Boolean operators.
- The if Statement: The
basic tool for making decisions.
- The if/else Statement:
Extending an if statement.
- The switch Statement: Another
- The while Loop: Repeating
- The do/while Loop:
A variation of the while loop.
- The for Loop: Useful
for repeating a specific number of tasks.
Module 7: Arrays
Contiguous memory for storing data.
- Array References
- Array Objects:
- Arrays of Primitive Data Types
- Arrays of Objects
Module 8: Inheritance
Creating new classes from existing classes.
- The "is a" Relationship:
Determining when inheritance is a good design.
- The extends Keyword:
Implementing inheritance in Java.
- What Gets Inherited: Understanding
what a child inherits from its parent.
- Single Inheritance: A
child can only have one parent.
- Method Overriding:
A child class overriding a behavior of the parent class.
Module 9: Applets
- An Overview of Applets:
A Java program that runs in a web browser.
- The Applet Class:
The parent class of all applets.
- The Methods of the Applet
Class: init(), start(),
stop(), destroy() and paint().
- Embedding an Applet in a Webpage:
The <applet> tag in HTML.
- The Graphics Class:
Used for drawing in the applet.
Allows the HTML to pass data to the applet.